Developer: EmirGames Emir Cerimovic in France, Douai Release date: not established yet Platforms: PC only for now / Mac later Possibly PS4 and XboxOne if funds are sufficient Website: almost-alive.com Price: Not established yet Social: Patreon, Twitter, Facebook, YouTube
Men had enough of money dictatorship, they decided to fight mass propaganda using capitalists tools of information warfare. To fight back, the leaders in the shadows released a virus that unfortunately mutated. To contain humans turning into beasts the established order used the final instrument: the world was ravaged by nuclear fire and any remaining form of life was struggling for survival.
Almost Alive is a tactical role playing game in a mad post apocalyptic world with an awesome real time combat system! Forge your character physical and mental abilities by recovering your memories trough vengeance in a crazy post apocalyptic world full of mutations and mysteries and decide of the human kind fate after your brutal survival journey.
- Unique fast paced, tactical and versatile combat system : Use covers, traps and advanced tactics to fight smart opponents or reflexes and movement to fight swarm type mutant hoards.
- Multitude of approaches and huge replay ability : Choose who you side with or go fully solo if you’re a psychopath. Help, manipulate, betray allies, etc…
- Fully hand drawn 2.5D game : Every animation was drawn on paper, each draw scanned and reworked on computer, giving the game an unique identity!
- Make an unique build based on 6 archetypes with over 115 skills, 98 traits and madness making each character unique: Acts have consequences on the story but also on your character sanity.
- Destroy everything or sneak behind enemy lines : Sneak, steal, talk, drug, throw, trap, lock-pick, barricade, breach…
- More than 192 weapons, 106 armors ,18 throwables, 18 drugs, 100 items…
- Depending on collected funds :
_Epic arcade style boss battles
_An open and dynamic world including world events that unfold with, or without you
_Mad Vehicles for fastest world map movement but also to fight bosses.
_Full real time strategy squad commands with an advanced squad-based tactical AI
_Multiplayer and console portability
I am Emir Cerimovic and Almost Alive is eight years of drawing, coding, game designing… all done by myself.
Inspired by classic role playing and tactical games with high development standards like Fallout 1&2, Jagged alliance 2 or Wastelands, Almost alive was my dream of the perfect tactical role playing game with a great real time combat system that features character mental sanity as one of the core elements of the game. You can explore a huge world, make friends, use or steal them, find tons of loot, make traps, destroy everything, fight smart enemies or mutants using your character skills and abilities… The simple looking real time, fast paced combat system is hiding a highly complexe engine using tons of information from your character sheet, the objects your character is using and other elements like your character moral or his sanity in order to decide of timers for a successful aim, recoil of a weapon, the maximum accuracy when walking or running while gunning, the effectiveness of a cover, etc…
Screenshots & Artworks
To request a demo build or for press, inquiries and thoughts, please contact me at email@example.com
I get asked a bunch of questions repeatedly so maybe I can predict your next questions!
Will there be a single player campaign?
The game in it current state is only single player! So the campaign is going to be the main focus, although the campaign story might change depending on how much funds I can collect. I got three full stories depending on how much money I can invest into game development.
Did you really make all this by yourself, is that even possible?
Yes, it is. I am an artist passionate about drawing, I worked on animations during months 14 hours per day then learned coding and coded the game 14 hours per day… It’s an exhausting work, but the result is worth it, right? Luckily I got some precious help from Chris Pickering who made the music for the game, who helps me “englishing” the game and gives me marketing advice! Mike Moman also helped with his awesome voice for the intro and the trailer!
When is the game going to be released?
The game release date is going to be fixed once I got some collected funds. Ultimately there will be either three games, one after another, or it will be straight forward the third game if funds are sufficient. Anyway you can expect a first Almost Alive game release around end of 2019.
Is this a Fallout clone?
Fallout was a huge reference and one of my favorite games, but so is Mad max, Wastelands or books like Malevil or Metro 2033… I love post apocalyptic stories but also awesome tactical games like Jagged Alliance 2 or more recently Darkest Dungeon. Any game or movie or art is inspired by what you live and like. The role playing aspect of Almost Alive, the rich and funny dialogues are the closest to fallout. The whole combat system is way more intuitive and complexe while being in real time.
What engine is the game made in?
I used Unity, it’s constantly evolving and as an artist that became coder I was looking in the time I started working on Almost Alive something easy to access with a huge community.
Is Almost Alive a Fallout and Diablo baby?
Almost Alive a full RPG with an intuitive real time combat system that is still very complexe while still having that Diablo arcade feeling when you are in a middle of huge battles, it will even be better when swarm type ennemies a la zombie will make it into the game.
How do I play the game in it’s current state?
Support me on Patreon and get access to all new Almost Alive versions and of course the final version once the game is done!
Do you really harvest wasteland orphans organs for funds?
Yes but only after we have raped them… No it’s just some dark humor folks…
What is your favorite game?
My favorite game is most probably Jagged Alliance 2, characters relation ships, humor, infinite possibilities with your mercs management and Arulco liberation made me replay that game a hundred of times…